0.3.3. - Lots of fixies - Part 2
0.3.3. changelog
Lots of fixies – Part 2
Hit here! In this new update I focusing on fixies and optimization. True, every update contains optimizations, but this update focuses ONLY on fixies and optimizations. My goal to make Poly Story run and look better!
Because Poly Story got new things, new additions, now an „only fixies” update is needed.
Enjoy!
New
-Main menu background revamp
Fixies/ Little additions
Arcade mode
-Continued optimization
-Fixed some floating items
-Fixed (changed) some object’s collider (from box collider to mesh collider)
-Changed some rock’s size in forests
-Added more moveable objects
-Added more objects which supports the new water system (see the 0.3.1. changelog for more information)
-removed one crate’s capsule collider (coastal area)
-Added more cactuses tot he desert
-fixed a palm’s leaves’s color to a more realistic
-Added more rocks + fixed a rock’s size
Main menu
-Revamped the main menu:
-new live background (forest theme)
-Changed the daytime
-Added little info texts (like Discrod, itch.io)
-very little optimization (framerate)
Sandbox mode
-very little optimization (framerate)
-Added a new thing on map (now its only a default thing and non-removable): A lake! This new default item on map uses the new water system.
-Made some item to support the new water system.
Treasure hunting mode
-Continued optimization
-Fixed some object’s position
-Changed a rock’s size to a bigger
-Fixed some floating items
-removed a texture-bugged object
-Added some more objects (like trees, rock, etc.) to the edge of the map
Playground mode
-Little optimization
-Changed the starting area’s wall to colored glass material
-Fixed a glass’s size a little bit
-Added more respawn triggers
Rolepaly mode
-Little optimization (framerate)
-Fixed lots of floating objects
-Changed a tree’s color to a more realistic
-Changed some rock’s size to a bigger (to make the map looking better)
-Fixed (changed) some object’s collider (from box collider to mesh collider) (this means now you can go near to these objects)
-Changed the ocean’s material to a glassy material
-Added more cactuse
-Added more stairs to the bay area (to avoid player get stuck underwater)
-Added more rocks tot he bay area (to avoid bugs (possible player go under map))
-Fixed the pause menu’s „Restart level” button (this button doesnt worked)
-Added the new water system (all the waters (bay & ocean) uses now the new water)
-Fixed some rock’s size (edge of the ocean)
Files
Get Poly Story
Poly Story
The official Poly Story game
Status | In development |
Author | Csokasibeni |
Genre | Adventure |
Tags | 3D, Destruction, jumping, Local multiplayer, Low-poly, Physics, Sandbox, Singleplayer |
Languages | English, Hungarian |
Accessibility | Textless |
More posts
- 0.4.2. - Fixies, Story mode code optimizationsDec 10, 2020
- Perfomance issuesDec 09, 2020
- 0.4.1. - Introducing story mode!Dec 07, 2020
- 0.4.0. - LAN mode revamp, UI changesOct 16, 2020
- 0.3.9. - Finished new AI with routes, code optimizations & much more!Oct 07, 2020
- 0.3.8. - First steps of new AIOct 01, 2020
- 0.3.7. - Map improvementsSep 25, 2020
- 0.3.6. - Menu improvement, fixies & more!Sep 19, 2020
- 0.3.5. - Sandbox mode fixies & more!Sep 10, 2020
- 0.3.4. - Underwater vegetation & more!Sep 05, 2020
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