0.3.8. - First steps of new AI



First steps of new AI and more!

I wanted to released this update later, to can working more ont he AI. But the latest version (0.3.7.) had a serious bug, and had to fix it. Next update (hopefully) will includes more additions to the AI.




0.3.8. changelog

 

New

-First steps of new AI

 

Fixies/ Little additions

 

Arcade mode

-Continued optimization

-First steps of new AI: This means I’ve added some NPCs (walking AIs) which uses an other system of AI. This is NavMesh. This system is now simplier (the AI have one target, and when AI reaches it, stops), but better as well. For example the rotation of the new AI is better. Also these new NPCs have colliders (most of theOld NPCs have no colliders, because they can bug easily (flying bug)).

Why I dont add more of the new AI? Because its WIP (As I said, now this AI only can reach one target).

I need to have the older AIs, because the

 

 

This AI is better, because now the AIs will have routins. This means the future AI (which is now in testing) will do things like going circles, inclouding going to somewhere, after going home, etc.

 

 

The new AIs:

            -Walking from the town wall to in a house

            -Walking from the town wall to in a house

 

-Made baked NavMesh because of AI

-Fixed some material-bugged objects (changed the material)

-Disabled a bugged-drawing function

-Very little environmental changes because of the new AI.

 

Treasure hunting mode

-Added new some AIs

-Made baked NavMesh because of AI

 

Playground mode

-Continued optimization

 

 

Files

0.3.8.released.zip 110 MB
Oct 01, 2020

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