0.3.9. - Finished new AI with routes, code optimizations & much more!
0.3.9. changelog
In this update, I focusing on some „gamebreaking” issues, like screen-freezing, not working LAN mode, etc.
In this update I fix bugs, which is not gamebraking, but annyoning, weird, etc.
I hope this version of Poly Story will run better for everyone and will be more enjoyable!
Also, this update introduces some exciting new things: new AI with routes (one of my favourite things) and a brand new kind of optimization (for me), the code optimization.
This code optimization is very little, but every little optimization is make sense.
Also, the Arcade mode got some new and more optimizations: now the ocean’s size (and the sand’s size) is now smaller.
Enjoy!
New
-Finished the new AIs (Added routes (circles, for example: house > marketplace > house, now In Arcade mode, Treasure hunbting mode now using the „one-target” AI))).
-Lan mode is disabled – until it gets revamped
-Enabled Ambient Occlusion in lighting (Please report any perfomance issues if you have)
-Added new underwater sound effect
-Little code optimization (Some codes, like the NPC interaction codes,had some unnecessary methods.
-Menu improvements/ revamps
Fixies/ Little additions
-Now if you press ’Esc’ for the pause menu, it activates the cursor (Pressing ’P’ is no longer needed and disabled)
Treasure hunting mode
-Continued optimization
-The Player’s camera now using an another pos-processing profile (Motion blur disabled of some prefomance issues)
-Little environmental change because of the new AI
-Fixed that the AI’s target was visible
-Readded the missing point from the middle of the screen
-Little fixies
-Added more sand (ocean)
-Added water tot he edges of the map (visual feature)
-Removed „Press P to enable cursor” text
Gamemode selector menu
-Fixed that the Arcade had wrong name (on button)
Arcade mode
-Continued optimization: Set some objects to static and made the ocean’s size smaller and made the ocean sand’s size smaller (+ made a respawn trigger’s size smaller)
-Changed an island’s position
-Removed old AIs (walking NPCs)
-New collision sound: for wood branches
-Ocean-size fixies
-Added some missing rocks (bay area’s edge)
-Fixed the screen-bug (Main menu stayed on screen)
-Little fixies
-Fixed some wall blocks (Player couldnt grab them)
-removed some old, disabled items
-Changed some rock’s color
-Little environmental changes (because of the new AI)
-Removed „Press P to enable cursor” text
Help menu
-Removed old texts (which was about gamemodes, that doesnt exist)
-Changed (fixed) the exit button’s positin & scale
-Fixed the Camera changing text (removed old ’role changing’ text)
-Added little help text for the Treasure hunting mode
-little optimalization (the background items are static now)
-Added background for the texts
-Added post-processing tot he render camera (for better looking)
-Remade the background (deleted the old, and made a new forest-themed background)
Main menu
-Added background (old paper theme)
-Changed/fixed the Poly Story text scale
Know issues
-In the Playground mode the pause menu with ’P’ button is still working
-When you press H or M in Arcade mode, the game will freez ( or crash)
Files
Get Poly Story
Poly Story
The official Poly Story game
Status | In development |
Author | Csokasibeni |
Genre | Adventure |
Tags | 3D, Destruction, jumping, Local multiplayer, Low-poly, Physics, Sandbox, Singleplayer |
Languages | English, Hungarian |
Accessibility | Textless |
More posts
- 0.4.2. - Fixies, Story mode code optimizationsDec 10, 2020
- Perfomance issuesDec 09, 2020
- 0.4.1. - Introducing story mode!Dec 07, 2020
- 0.4.0. - LAN mode revamp, UI changesOct 16, 2020
- 0.3.8. - First steps of new AIOct 01, 2020
- 0.3.7. - Map improvementsSep 25, 2020
- 0.3.6. - Menu improvement, fixies & more!Sep 19, 2020
- 0.3.5. - Sandbox mode fixies & more!Sep 10, 2020
- 0.3.4. - Underwater vegetation & more!Sep 05, 2020
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